前端如何实现动画过渡效果
简介
动画这个概念非常宽泛,涉及各个领域,这里我们把范围缩小到前端网页应用层面上,不用讲游戏领域的Animate,一切从最简单的开始。
目前大部分网页应用都是基于框架开发的,比如Vue,React等,它们都是基于数据驱动视图的,那么让我们来对比一下,还没有这些框架的时候我们如何实现动画或者过渡效果,然后使用数据驱动又是如何实现的。
传统过渡动画
动画效果对体验有着非常重要的效果,但是对于很多开发者来讲,可能是个非常薄弱的环节。在css3出现之后,很多初学者最常用的动画过渡可能就是css3的能力了。
css过渡动画
css启动过渡动画非常简单,书写transition属性就可以了,下面写一个demo
<div id="app" class="normal"></div>
.normal {
width: 100px;
height: 100px;
background-color: red;
transition: all 0.3s;
}
.normal:hover {
background-color: yellow;
width: 200px;
height: 200px;
}
效果还是很赞的,css3的transition基本满足了大部分动画需求,如果不满足还有真正的css3 animation。
animate-css
大名鼎鼎的css动画库,谁用谁知道。
不管是css3 transition 还是 css3 animation,我们简单使用都是通过切换class类名,如果要做回调处理,浏览器也提供了 ontransitionend , onanimationend等动画帧事件,通过js接口进行监听即可。
var el = document.querySelector('#app')
el.addEventListener('transitionstart', () => {
console.log('transition start')
})
el.addEventListener('transitionend', () => {
console.log('transition end')
})
ok,这就是css动画的基础了,通过js封装也可以实现大部分的动画过渡需求,但是局限性在与只能控制css支持的属性动画,相对来说控制力还是稍微弱一点。
js动画
js毕竟是自定义编码程序,对于动画的控制力就很强大了,而且能实现各种css不支持的效果。 那么 js 实现动画的基础是什么?
简单来讲,所谓动画就是在 时间轴上不断更新某个元素的属性,然后交给浏览器重新绘制,在视觉上就成了动画。废话少说,还是先来个栗子:
<div id="app" class="normal"></div>
// Tween仅仅是个缓动函数
var el = document.querySelector('#app')
var time = 0, begin = 0, change = 500, duration = 1000, fps = 1000 / 60;
function startSport() {
var val = Tween.Elastic.easeInOut(time, begin, change, duration);
el.style.transform = 'translateX(' + val + 'px)';
if (time <= duration) {
time += fps
} else {
console.log('动画结束重新开始')
time = 0;
}
setTimeout(() => {
startSport()
}, fps)
}
startSport()
在时间轴上不断更新属性,可以通过setTimeout或者requestAnimation来实现。至于Tween缓动函数,就是类似于插值的概念,给定一系列变量,然后在区间段上可以获取任意时刻的值,纯数学公式,几乎所有的动画框架都会使用,想了解的可以参考张鑫旭的Tween.js
OK,这个极简demo也是js实现动画的核心基础了,可以看到我们通过程序完美的控制了过渡值的生成过程,所有其他复杂的动画机制都是这个模式。
传统和Vue/React框架对比
通过前面的例子,无论是css过渡还是js过渡,我们都是直接获取到 dom元素的,然后对dom元素进行属性操作。
Vue/React都引入了虚拟dom的概念,数据驱动视图,我们尽量不去操作dom,只控制数据,那么我们如何在数据层面驱动动画呢?
Vue框架下的过渡动画
可以先看一遍文档
Vue过渡动画
我们就不讲如何使用了,我们来分析一下Vue提供的transition组件是如何实现动画过渡支持的。
transition组件
先看transition组件代码,路径 “src/platforms/web/runtime/components/transition.js”
核心代码如下:
// 辅助函数,复制props的数据
export function extractTransitionData (comp: Component): Object {
const data = {}
const options: ComponentOptions = comp.$options
// props
for (const key in options.propsData) {
data[key] = comp[key]
}
// events.
const listeners: "htmlcode">
function _enter (_: any, vnode: VNodeWithData) {
if (vnode.data.show !== true) {
enter(vnode)
}
}
export default inBrowser "htmlcode">
export function addTransitionClass (el: any, cls: string) {
const transitionClasses = el._transitionClasses || (el._transitionClasses = [])
if (transitionClasses.indexOf(cls) < 0) {
transitionClasses.push(cls)
addClass(el, cls)
}
}
export function removeTransitionClass (el: any, cls: string) {
if (el._transitionClasses) {
remove(el._transitionClasses, cls)
}
removeClass(el, cls)
}
export function enter (vnode: VNodeWithData, toggleDisplay: "htmlcode">
export let transitionEndEvent = 'transitionend'
export let animationEndEvent = 'animationend'
export function whenTransitionEnds (
el: Element,
expectedType: "_blank" href="https://github.com/reactjs/react-transition-group" rel="external nofollow" >react-transition-group
嗯,直接贴源码,有了前面Vue的分析,这个非常容易理解,反而更简单:
class Transition extends React.Component {
static contextType = TransitionGroupContext
constructor(props, context) {
super(props, context)
let parentGroup = context
let appear =
parentGroup && !parentGroup.isMounting ? props.enter : props.appear
let initialStatus
this.appearStatus = null
if (props.in) {
if (appear) {
initialStatus = EXITED
this.appearStatus = ENTERING
} else {
initialStatus = ENTERED
}
} else {
if (props.unmountOnExit || props.mountOnEnter) {
initialStatus = UNMOUNTED
} else {
initialStatus = EXITED
}
}
this.state = { status: initialStatus }
this.nextCallback = null
}
// 初始dom的时候,更新默认初始状态
componentDidMount() {
this.updateStatus(true, this.appearStatus)
}
// data更新的时候,更新对应的状态
componentDidUpdate(prevProps) {
let nextStatus = null
if (prevProps !== this.props) {
const { status } = this.state
if (this.props.in) {
if (status !== ENTERING && status !== ENTERED) {
nextStatus = ENTERING
}
} else {
if (status === ENTERING || status === ENTERED) {
nextStatus = EXITING
}
}
}
this.updateStatus(false, nextStatus)
}
updateStatus(mounting = false, nextStatus) {
if (nextStatus !== null) {
// nextStatus will always be ENTERING or EXITING.
this.cancelNextCallback()
if (nextStatus === ENTERING) {
this.performEnter(mounting)
} else {
this.performExit()
}
} else if (this.props.unmountOnExit && this.state.status === EXITED) {
this.setState({ status: UNMOUNTED })
}
}
performEnter(mounting) {
const { enter } = this.props
const appearing = this.context ? this.context.isMounting : mounting
const [maybeNode, maybeAppearing] = this.props.nodeRef
? [appearing]
: [ReactDOM.findDOMNode(this), appearing]
const timeouts = this.getTimeouts()
const enterTimeout = appearing ? timeouts.appear : timeouts.enter
// no enter animation skip right to ENTERED
// if we are mounting and running this it means appear _must_ be set
if ((!mounting && !enter) || config.disabled) {
this.safeSetState({ status: ENTERED }, () => {
this.props.onEntered(maybeNode)
})
return
}
this.props.onEnter(maybeNode, maybeAppearing)
this.safeSetState({ status: ENTERING }, () => {
this.props.onEntering(maybeNode, maybeAppearing)
this.onTransitionEnd(enterTimeout, () => {
this.safeSetState({ status: ENTERED }, () => {
this.props.onEntered(maybeNode, maybeAppearing)
})
})
})
}
performExit() {
const { exit } = this.props
const timeouts = this.getTimeouts()
const maybeNode = this.props.nodeRef
? undefined
: ReactDOM.findDOMNode(this)
// no exit animation skip right to EXITED
if (!exit || config.disabled) {
this.safeSetState({ status: EXITED }, () => {
this.props.onExited(maybeNode)
})
return
}
this.props.onExit(maybeNode)
this.safeSetState({ status: EXITING }, () => {
this.props.onExiting(maybeNode)
this.onTransitionEnd(timeouts.exit, () => {
this.safeSetState({ status: EXITED }, () => {
this.props.onExited(maybeNode)
})
})
})
}
cancelNextCallback() {
if (this.nextCallback !== null) {
this.nextCallback.cancel()
this.nextCallback = null
}
}
safeSetState(nextState, callback) {
// This shouldn't be necessary, but there are weird race conditions with
// setState callbacks and unmounting in testing, so always make sure that
// we can cancel any pending setState callbacks after we unmount.
callback = this.setNextCallback(callback)
this.setState(nextState, callback)
}
setNextCallback(callback) {
let active = true
this.nextCallback = event => {
if (active) {
active = false
this.nextCallback = null
callback(event)
}
}
this.nextCallback.cancel = () => {
active = false
}
return this.nextCallback
}
// 监听过渡end
onTransitionEnd(timeout, handler) {
this.setNextCallback(handler)
const node = this.props.nodeRef
? this.props.nodeRef.current
: ReactDOM.findDOMNode(this)
const doesNotHaveTimeoutOrListener =
timeout == null && !this.props.addEndListener
if (!node || doesNotHaveTimeoutOrListener) {
setTimeout(this.nextCallback, 0)
return
}
if (this.props.addEndListener) {
const [maybeNode, maybeNextCallback] = this.props.nodeRef
? [this.nextCallback]
: [node, this.nextCallback]
this.props.addEndListener(maybeNode, maybeNextCallback)
}
if (timeout != null) {
setTimeout(this.nextCallback, timeout)
}
}
render() {
const status = this.state.status
if (status === UNMOUNTED) {
return null
}
const {
children,
// filter props for `Transition`
in: _in,
mountOnEnter: _mountOnEnter,
unmountOnExit: _unmountOnExit,
appear: _appear,
enter: _enter,
exit: _exit,
timeout: _timeout,
addEndListener: _addEndListener,
onEnter: _onEnter,
onEntering: _onEntering,
onEntered: _onEntered,
onExit: _onExit,
onExiting: _onExiting,
onExited: _onExited,
nodeRef: _nodeRef,
...childProps
} = this.props
return (
// allows for nested Transitions
<TransitionGroupContext.Provider value={null}>
{typeof children === 'function'
? children(status, childProps)
: React.cloneElement(React.Children.only(children), childProps)}
</TransitionGroupContext.Provider>
)
}
}
可以看到,和Vue是非常相似的,只不过这里变成了在React的各个生命周期函数了进行处理。
到了这里,我们会发现不管是Vue的transiton组件,还是React这个transiton-group组件,着重处理的都是css属性的动画。
数据驱动的动画
而实际场景中总是会遇到css无法处理的动画,这个时候,可以有两种解决方案:
通过ref获取dom,然后采用我们传统的js方案。
通过state状态维护绘制dom的数据,不断通过setState更新state类驱动视图自动刷新
以上就是前端如何实现动画过渡效果的详细内容,更多关于前端实现动画过渡效果的资料请关注其它相关文章!
上一篇:详解javascript脚本何时会被执行
下一篇:原生js拖拽功能制作滑动条实例代码